I was 11, if I recall correctly, when I joined SPG during the Smiley Town Arcade days. I was the runt, the butt of the joke due to my horrible english, and all around just as naive and stupid as one might expect from a kid so young. But I grew up along this community. It was so much fun, waiting for the next Beamer or Junkman game. Planet of Cartmans 2 might still be the most intense I've ever gotten waiting for any game to release.
I myself never created anything of real value, just some SPGtv shows and a couple of quick games. My ideas and expectations were always too high when it came to game projects and I didn't have the patience nor the work ethic to complete anything that took more than a week to create. I did betatest a few games for others and gave my input where applicable though.
Since the SPG days, I've graduated high school, begun studying International Business and Business Logistics at an University of Applied Sciences here in Finland, started refereeing floorball, worked as a ISP salesman and a general office monkey, gotten involved in politics and even been in the middle of a political riot in Taiwan during the opening ceremonies of the Universiades there when I was a part of the Finnish delegation.
Hope to see some of the old folks from SPGA days here. And maybe the community could even find a resurgence. I still often think about completing a bigger game project, more just to prove it to myself that I can. Creating games has never been as easy as today, one can only wonder what kind of crazy shit this community would've done if we had today's tools back then...
They asked me how well I understood theoretical physics. I said I had a theoretical degree in physics. They said welcome aboard.
I remember getting ‘The Internet” in 1997. Started downloading games off the AOL Freeware sections and noticed a lot of them were made in Klik’n’Play and Games Factory. Downloaded Klik’n’Play for Schools and fell in love with the platform. Made a few crappy South park games by 1999 at the age of 12. “Cartman Loses Weight”, “House of the Dead in South Park”, and “Golden Fatass”. They were all pretty bad. By 2002, I managed to get in touch with Beamer via Email and he explained how to sign up to the forum and do more than lurk. I was also able to finally have my games uploaded to the internet.
During that time, I went from Richie to Xplicit. I had moved from the inner-city hood out to the skateboarding suburbia life. It was my goal to form a garage band and Xplicit was the name we had decided on. (Maybe it was with the current band names like X-Static, Static-X, and System of a Down) that inspired using the letter X wherever possible. I showed my new suburban friends The Games Factory (My mum had finally bought me a copy for $30) and they were hooked. We all started trying to make (Lousy) games. We called our group “RRF” which was an abbreviation of our first names. Later I would go on to change my screen name to “RFI” which sounded cool to me at the time.
In 2000, I really wanted to play guitar. My dad gave me his crummy old guitar to practice on. When I had proven I could learn to play, he bought me my first electric guitar and amp used from a music store. I was inspired to create my own soundtracks after Playing “Kenny’s Rampage” by Matt Kennedy. Paired alongside the grunge pot-smoking culture of the time, my passion for music, skateboarding, and game-making, I started working on Paper Cartman in 2003. (Or was it 2004?) This game was a way to incorporate all my favorite things into one project at the time. Inspired by Beamer and his website, Beamer Games Online, I started composing MIDIs.
Pretty soon I became known as one of the composers of the community. Beamer had used my MIDIs in his game “South Park 2004 Olympics”. I had also written an entire soundtrack for a project Rodrinator was working on called “Snow Commando 2” (Unreleased) as well as my first attempt at an orchestral soundtrack for Wormmaster’s unreleased game “Land of Stickmen 2” It doesn’t bother me that these games were never released because I had a lot of fun writing the music and I still have these tracks today to share with the world. (I'll likely get them posted on this website soon)
Towards the end of high school, I started making smaller more-manageable projects that could get finished in a timely manner. “Cocktails”, “Butters Extract”, and “Touched”. By this time, I had lost the Paper Cartman game files forever. I had also started working on an Action-RPG-style game, but it kept crashing in Click’n’Create. Despite many hours into it, I could not resolve the crashing and only ever released a demo: “Shades of Violet”. Beamer also made me Admin of the old spgarchives at that time. That was fun.
I think around 2009 was when many of us were starting to grow up and face the challenge of getting our shit together. Unlike a good chunk of the others members, the option to knock out a 4-year college degree was not vividly laid out before me, so I drifted away from the community to rebuild my adult life from chaos of post-high school early-adulthood. Ten years later, I sit here as a network engineer. And now that I don’t have to worry about where I’m going to be sleeping or if I can afford food, I find myself with the time to enjoy my old hobbies: One of them being this community. As you can tell from my autobiography, this community had a huge impact on me. I would say I owe my career as an engineer to this community given the boring technical detail that goes into game-making. It is very nostalgic and I’m happy to be here with you dudes.
Well how been y'all? Those who have returned from the good times will need no introduction from me, but for those a bit newer to the scene:
I joined the community in March 2005 as a completely naive numpty, and said naivete eventually got me banished, only for this to later be revoked due to my atonement, through my cunt-ributions and loyalty to the community. Was mostly known for my graphical art skills and work on "SPGtv", but hey-ho.
Since graduating high school in 2009 and later college in 2011, I guess life has been a majorly inconsistent roller-coaster for me. Between coming out of my shell as some crazy, alcoholic metalhead and having an existential crisis of sorts, I found my place as some kinda adrenaline junkie, party animal and since 2010 have been a massive part of the "Hitler Rants" meme; for more info, check out "WonkyTonkBotty" on YouTube. These days, I'm working a full-time job, watching South Park for nostalgia and god-knows WTF else I'm supposed to be doing with my life at age 26.
Oh my, a message board. I haven't seen one of those in a while.
I think everyone already knows the story, so I'll just cut to the fundamentals of what happened after I left. I started making Let's Play videos for the Internet, did some music albums as well during a time where my anxieties crept up to maximum levels and nowadays I stream video games on Twitch. www.twitch.tv/psycheyeball
I'm finally done with school and I work for a hospital as an administrative agent. Really basic stuff but it's fun and easy enough to constantly allow daydreaming (or nightdreaming) to happen. During the years I've juggled with the idea to make Planet of Cartmans 3 possible but the scope of the project was such that I didn't allow myself to start it, because either I would never finish it or I'd release it to a mostly non existent audience. C'est la vie.
In more recent news I actually did allow myself to use my growing music gear to actually make a proper release of what I consider my better MIDI compositions. It spans about every year I've spent making MIDI based music. Lately my musical activities have been dormant but I'm hoping I'll change that someday. Check out my MIDI compilation here: www.youtube.com/watch?v=D_mkz1kdkJ4
Since there's an actual place for projects to be posted and such, I'll have to gather the files I sent to Beamer eons ago and make them available to y'all. It was the final game I was working on before I stopped using Multimedia Fusion altogether. I only had 2 levels and a single boss fight done, but most of the game's framework was there. All that was left to make was the levels and boss fights.
I can't believe this place exists. I was just chatting with ry4 about SP Games and came across it in a Google search.
I wish I had a better memory for the history of SPG. I guess the last thing I did was host the SPGMB and SPGamesX website. I wish someone had an intact archive of all of those games. I ran various other SPG websites/collectives/message boards over the years. La Resistance sounds familiar. I released the South Park Gaming Drinking Game which was meta and had a mini game or two. I also released Alien Hunt, a Duck Hunt style game. I also did an online multiplayer fighting game, the name of which escapes me right now. It was unplayable except under the most ideal situations, primarily because of latency issues from direct connecting to the person who was hosting the fight (no server in between obviously). I don't recall getting anything else to full release.